

I like some of the improvements, especially the slightly improved graphics and qol additions, but in the dozen or so games I played so far. Apart from the aforementioned AI, the recently discussed pointlessness of the planes comes to mind, but also the unhinged snowball effect with several factions, the doomsday game events you cannot even toggle (though they seem to be much rarer now), amongst some other things. It also refines a lot of existing things, like an improved UI, better AI and an improved combat system with more varied and detailed battle terrains.

It builds on the predecessor and adds even more classes, planes, rituals, monsters, events, magic items and more. Now he can get catapults.Īlso,some of my biggest gripes with 4 remained unresolved. Conquest of Elysium 5 is the latest game released by Illwinter Game Design. Like, one big downside of the Druid used to be his lack of access to siege engines - he only had a chance to summon rocs. For example, everyone gets human recruits now, which undermines part of what made classes distinctive. And what I mean is mostly the part where it should not leave it's capital unprotected in the very early game and where it should be less keen on suiciding it's last leader in general.īesides that, I like many of the changes in 5 on paper, but they sometimes have unfortunate side effects. My main gripe with 5 is that the AI appears to be even more braindead than before - I wouldn't have thought this was possible. Currently, I prefer 4 to 5, and there's still some things that were better in 3.
